4/29/2024 0 Comments Vs sonic exe codesSimilar screens also briefly appear in "Triple Trouble" as characters are introduced throughout the song. Jumpscares occur at several points during "Too Slow", similar to the "I AM GOD" screen from the original game.The health bar will drain faster if the player keeps pressing them, as their effects stack into one. Pressing these notes will drain the player's health, similar to the black notes in Onslaught. During "You Can't Run", as well as "Triple Trouble", phantom notes appear.During "Too Slow", the strikelines will move around a bit in an attempt to disorient the player.The static notes will also drain a lot of the player's health if the player misses them. While both instances of static don't serve much purpose outside of visual distractions, the player can potentially chain together static from the static notes if the static throws them off too much. During "Too Slow", static naturally appears throughout the song and it appears red and more obnoxious when missing a static note.It is currently unknown why an intro hasn't been made for the level (Along with that, it doesn't have a freeplay selection or artwork). "Too Fest" doesn't have any sort of intro."Sunshine" uses the countdown that plays before a race starts in Sonic R.Chaos uses a unique cutscene of Sonic falling down into a pit of chaos energy, and then promptly coming back up as Fleetway Super Sonic, referencing the main story of Sonic the Comic's 80th issue, the first in a three-part arc titled "Running Wild". ![]()
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